Tickets to Connection
Making any kind of long distant relationship more fun.
The Development Journey
1. About the Project
Overview
For my project, I wanted to create something that encourages connections and conversation through art. Inspired by myself and my partner being in a long distance relationship, I created a deck of cards that feature art prompts and conversation points that get users making art and talking to each other.
What is this website for?
This website is to show my journey through creating my final major project; from initial concept to the final product. It explains every step I went through in development, although some go into more in depth than others, depending on how new the skills were to me or how much time I spent on that stage.
What are the goals of this project?
The main goal of this project is to develop a product to help people connect over long distances using art.To do this, I will design a deck of digital cards that are available on a website and an app. These cards will feature art prompts to give the users an activity to do whilst on call together. The prompts will be supported by suggested conversation points or questions to help the users talk to each other, guide them towards deeper conversation and take them on a journey to connect with each other. Users will have a digital account used across an app and website that allows them to sync the cards they acquire, create groups to share the prompts they own, maintain a private gallery of artwork completed for the prompts and track achievements with digital badges.Altogether, this will provide people in any kind of distance relationship the resources to complete creative, offscreen activities together whilst encouraging conversation and the space to connect.
Why is this project important to me?
My partner and I have been in a long distance relationship for over a year, and have been trying to find different things to do together. We have found that there is nothing to do beyond consuming media together and playing video games, but even then there is only a limited number that encourage you to work together and not just wander off in opposite directions. This is why I want to create something that can be used by people in long distance relationships and make the experience slightly more bearable.Communication and connection is very important to any kind of relationship and any kind of relationship can be separated by distance, whether it be family relations, romantic relationships or even friends, so I wanted my project to extend to those groups too. I also have a group of online friends, and now spend longer periods of time away from family, so I understand this area of connection too.
By focusing the project around creating art, it gives people something to do, which is one of the hardest things to do over long distances. By using an art prompt, everyone involved can work towards the same goal and the joy of doing something together. Everyone will, however, end up with something slightly different and this is an excellent way to get people talking to each other. I want to get people talking because communication is very important in building healthy relationships and creating good personal wellbeing. Art is also an excellent way to contribute to wellbeing and is something I would like to explore with the increasing research in art therapy and other uses of art in building good mental health.I want to take on a project of this scale so I can showcase as many of my skills as possible. Expanding a small idea of art prompts on cards into a full product is a great challenge that involves lots of different skills and various forms of media.Finally, I want to end up with a physical product because I want to hold onto physical media. The ability to have a physical object to hold when you have made a purchase can be important to some, and it would also be beneficial to the showcase at the end of the year. It also gives me the opportunity to explore and develop more skills.
Who is this Project for?
Tickets to Connection is for anyone who wants something to help them stay connected and have an activity to do with people they care about when they are separated by distance. This could mean online friends, long distance couples or families spread across the world. Tickets to Connection aims to be accessible regardless of the situation and the reason for the distance. It also can be used by groups in person as an activity to get talking to each other.There are limited activities to do when you can’t be someone in person. Tickets to Connection is for people looking for an activity to do whilst on call together. It allows for interactions and quality time without being completely tied to a screen. This makes it better for reducing screen time, sharing a device when calling loved ones and allows for the creation of physical pieces of media and therefore more suited to a much wider audience of people.Tickets to Connections goal is to get people connecting, it's for people who want to build strong connections with those they care about. The unique addition of related talking points supporting the art prompts makes it easier to start talking, whilst being able to make art removes the pressure away from the conversation. Because of this, Tickets to Connection will also be beneficial in wellbeing spaces, allowing people to open up about their experiences at their own pace in a safe group setting whilst creating art.
How Will I Complete the Project?
To complete this project, I will create:
A deck of cards featuring prompts and conversation points.
Visual design, concept and mock-up of an app and website that allows users to acquire and use the cards as well as provide related services and bonuses such as achievements.
Branding and brand guidelines for the project.
Establish a social media presence for the project.
Plans to set the project up as a business and space to expand.
Additional, but not essential things i want to do:
Advertisement for the project.
A physical deck of cards.
Packaging design for physical cards that takes into account user needs and sustainability.
To reach a finished product I will go through a cycle of research, experimentation, development and testing. Going round each part until I reach something that is high-quality, and I am satisfied with. Unfortunately, I am the sort of person who will always think something can be better.
At the start of my project, I am going to do in-depth research into the positives of art in wellbeing, as well as how art can promote communication. This will give me guidance in adding the discussion points to my cards. I will also explore similar products and existing prompts lists to get inspiration whilst making sure my product is unique.When moving on to development there are some areas I will be more confident in, for example the graphic design, whilst there are others I have little to know experience in, such as 3D modelling and printing. I want to experiment and push my skills as much as possible whilst still making sure I keep on track for completing the project on time.Throughout the development of my project, I am going to put it to the test, with my partner and my online group of friends. First, I will gain feedback on just the concept of the project from my peers, ensuring to get feedback from online friends. As I progress through development to where I have a prototype, I will test the project with a small group of my online friends and ask them to try it with other friends to get more in-depth feedback. I will know I have succeeded when I have a product, with all my deliverables, that completes the purpose of giving people in long distance relationships something to do together and build connection.
2. Starting Point
Skills Audit
To begin the project I created a skills audit containing all the skills I have gained throughout my Higher Education and experiences during this timeframe. For me this consisted of 4 years of modules, from 2 different universities, which makes it quite long. So to read it click the button below.
Coming Up With An Idea
Mind Map Of All My Ideas
I knew going into this project there was going to be a lot of brainstorming, and therefore a lot of mind maps. Instead of handwriting them, and watching them slowly become more and more illegible, I decided to use an app called Simple Mind to make them.
Choosing An Idea
I started to become very attached to the idea of making the card game with art prompts; thinking about what I could do and how effective it would be for people in long distance relationships, myself included. Although I feel some passion for making a Think Bike campaign and some personal connection and animating to music was my idea for my final project earlier in my time at university, I kept being drawn back to the cards. So I decided to go with that idea. The personal inspiration and connection makes me so much more passionate about working on the project and giving it everything I can give.I expanded upon this idea to be less of a card game and more of a tool for people to use making art as a way to build strong connections and healthy relationships.
Defining the Outcomes
This project has a lot of potential and many possible deliverables, however I need to be realistic in what I can produce in the time frame. This is the minimum I want to achieve in this timeframe that I feel is achievable whilst still pushing the potential.Main Outcomes:
Deck of cards featuring art prompts supported by conversation points
Interface design and high fidelity mock-up of the website to show how users acquire and use the cards.
Interface design and high fidelity mock-up of the app to show how users acquire and use the cards.
Branding for the project including logo, typefaces and colours displayed in a set of brand guidelines.
Marketing and online presence for the project.
Plans and concepts to progress the project to be a viable business and areas where the project can expand.
Additional Outcomes:
A physical set of the cards
Packaging to compliment the cards that take into account user needs and sustainability.
Concepts for additional products such as stationery, stickers etc.
I explained my project idea to my peers on a Miro board to receive feedback. I also provided feedback on other peoples projects.It was reassuring to hear that my project was unique and that it would meet the needs of the target audience. I understand that the prompts and communication points need to create a path towards an end goal of the conversation topic and my feedback highlights this.The idea of tarot card sizing is something I might consider as I plan to look more into design, layout and size of different cards however currently tarot cards seem more impractical as they are much longer which would be more more difficult to display on a variety of screen types and if they were to become physical printed cards would be a lot less practical for users to store, carry and use.It is unlikely that it would be possible to combine cards due to the prompts being longer and fairly specific in nature to allow users to have the art reflect themselves but replayability is something I do need to keep in mind. There needs to be a reasonably large number of different cards so that prompts are not needed to be repeated quickly and that the prompts can be completed again without feeling too repetitive. Getting suggestions from social media for prompts would be a good idea because I would be able to get suggestions and feedback from the target audience. I think suggesting people share what they have created on social media would be good, but having it run completely on social media would make it harder for people to be more open and personal in their art, diminishing the purpose and outcomes of them using the project. It would be good to include extra challenges on the card to modify the prompt as well as modifiers that make it more accessible if necessary but this might be difficult with the space I would have on a card, although the cards being digital might still allow this to be possible. The conversation points will encourage the users to move out of their comfort zone too. I do want there to be little badges that can be earned from completing sets or a certain number of prompts and this would be fun, engaging and a good way for users to compare their experiences without having to share more personal things such as drawings. These will be accessible in the sense that it won’t require social media posting, be in a certain size group etc for the main set.The activities are designed to be done on your own whilst on voice or video call with the person/people you care about, then you can answer the conversation points whilst creating art, after creating it or can have your own conversations. Although they are still just art prompts, meaning they can be done in person, collaboratively or alone before you call those you care about. They have a variety of uses outside of their intended use. The cards will have a design on the back that makes them identifiable to the project brand, the front listing the prompt will most likely be just text so it is easy to read and understand, however I might include a small illustration in the corner or similar to make it less boring. I will need to explore layout and other things before digging into the exact design of the cards.
Target Audience and the limits is creates
My target audience is anyone who can’t be with someone they care about physically. The initial inspiration was long distance couples, however, I know more people could benefit from a product that makes video calls far more fun and meaningful. This could be families living across different countries, online friend groups spread across the world, people with loved ones in hospital, people separated by friends and family in the military and a whole other load of scenarios.However, this does create limitations on certain aspects of the project, to make it as accessible as possible to all those groups. For example, those who are in a hospital or in the military might not have access to many resources or other locations. I need to keep this in mind when developing the prompts.
Personas
I created some personas representing my target audience. I made them specific to my project, making sure to include the aspects that would most reflect their interest in the project. By understanding why they would be interested in a product like this and what they would use it for will be useful in guiding decisions during development and how the final outcomes will look. Given the target audience is broad it was hard to cover all potential consumers, but I tried to cover the major age groups and situations.
The Learning Curves
The only time I have taken a concept to a final product was for my GCSE coursework, where we had to design and make a CD case. This was of course very structured, with an already decided end goal, weekly tasks and very little space for experimentation, meaning I didn’t learn how to manage the project myself and the whole project was a much lower level. Furthermore, I have never developed an app or website with such detailed functionality. The platform involves far more than navigating between a few different pages.However, I know I have the potential to complete the project because I have all the foundation skills for all the elements of the project. I have strong graphic design skills and an understanding of UX and UI design meaning I can build on this to build a thorough mock-up of the website and app to clearly convey my idea and test the concept of the project. This means that even if I cannot develop the app, with my limited software development and coding knowledge I have the foundations to get it fully functioning in the future.The project is difficult and has a lot of different elements that need to come together but I know my passion and personal connection to the project will help me maintain motivation in completing the project and drive me to overcome barriers.
The Idea Parking Lot
I use a method called an idea parking lot, this is a document where I would place any ideas that pop into my mind relating to any part of the project. I would later come back to sort them into the appropriate place or look over the list for inspiration. This reduced distractions when working on other areas, or tasks outside of this project because I knew I could come back to the thought without getting caught up in trying to work it into the project at the moment.
Project Timline
I created a timeline to outline the production process of my project. I then broke this down into a week by week timeline to give myself an outline of when I should have parts of the project completed by. Obviously, as the project progresses things might change and the time I spend on a certain stage might need to change.I also kept a log each week to reflect upon what I had done, how things were going and how I was feeling. This covered more of my personal reflection on my progress instead of technical decisions.
Production Process
Timeline
3. Digging Into Research
What do I want to Research and Why?
I am aware of how important communication and connection, but I want to further understand the role art can play in communicating in a way that creates connections, encourages creativity and promotes connections.I want to research how communication and just talking to people can improve mental health to help show the importance of my project, as well as see what topics I should guide people to in my communication points. This is because I want to guide users to have meaningful conversations without being pushed towards topics that are too deep or serious as I want this project to be fun and light hearted, although users themselves might steer towards this conversation.I want to look at projects where people use different forms of media to communicate over long distances to see the different media people use to communicate beyond texts and phone calls.
Mental Health & the Importance of Communication
About
Looking Art Therapy
About
Mindful Art Prompts
About
Past Projects Using Art & Media to Communicate
Dear Data
Dear Data was a project where each week two people, Giorgia Lupi and Stefanie Posavec, hand drew their personal data on postcards and sent them to each other across the Atlantic. They experimented with different ways to visually represent the data and approach data “in a slower, more analogue way” (Lupi and Posavec, 2016). The two artists don’t want to use the data to “become more efficient” they instead want to use it “to become more humane and to connect with ourselves and others at a deeper level” (Lupi and Posavec, 2016).I really like Dear Data using physical media in a world where everything is becoming digital and screen based. The idea of physically posting a postcard rather than just sending an email makes it far more personal. I want to get people making art with my project, to have physical pieces of art to send to each other or to have as a physical memento of the moment.
Vlogbrothers
Vlogbrothers is a YouTube channel started on 1st January 2007 for the purpose of hosting the Brotherhood 2.0 project. Brotherhood 2.0 is a project undertaken by brothers John and Hank Green where they only communicated via video blogs, taking turns to upload a short video to YouTube. The project lasted a full year, but by that point people had started watching their videos and so the project continued but shifted to each brother uploading once per week rather than every other day.The brothers now have a catalogue of every video on YouTube that they can look back on. A suggestion I could make for users of my project could be to keep a sketchbook of all the artwork they make with the people they care about to be able to look back.
A Deeper Look at Similar Projects
Looking at these products shows how different projects approached the different aspects of my project.
Inspiration for the Prompts
The Art Assignment
You Are An Artist: A book to supplement the YouTube series of different art assignments that encourage you to be creative regardless of your skill, often with interesting approaches.The Art Assignment pulls together interesting works of art and processes from different artists. These artists then assign the viewers an art assignment relating to their own work or the work they have talked about. This gives people a way to create art, as often the barrier is not knowing where to start. These assignments are not what you would expect, as they are not “draw a still life” or “practice anatomy.” Instead, they include assignments such as “Meet in the Middle” where you and someone you know travel to the midpoint between your two homes and document the journey or “Emotional Furniture” where you arrange furniture in a way that conveys envy, melancholy and confidence. This more fun and abstract approach to art prompts is what I want to include in my project.What I like about The Art Assignment is that the goal isn’t to teach people difficult technical art skills, but to inspire people to get creative and learn about existing art in an interesting way. The assignments in the book often include ways to adapt the tasks to make it more accessible, and also gives some tips on how you could approach the project to get the most out of it. The book encourages creativity and making art regardless of skill level.
Wreck it Journal (and similar books)
The wreck it journal is a book filled with activities designed to stretch creativity and encourage out of the box thinking in a way that leads to the destruction of the book. There are other books that have a similar premise sometimes without the destruction of the book, such as The Pointless Book, The Time Traveller Journal and Diary of a Wimpy Kid Do-it-Yourself book.All these books include activities that involve standard household items in order to interact with the page in the book, often using just a pen to make shapes, write things down or draw. The Wreck-it-Journal occasionally requires a little more as the purpose is to change the complete state of the book, but overall the materials needed is quite low. Furthermore, despite the activities being the same in every copy of the book, they are so open that everybody who completes the book completes it in a completely unique and personal way. I want the prompts I include within my project to include, for the most part, elements that will be personal, be that about themselves or something from their daily life, giving them a chance to share it with the person/people they are connecting with.
4. Trying Things Out
This entire section is not very linear. I jumped around between different things as I discovered new ideas, got peer feedback, or progress with one part led to me wanting to develop another. It covers early development, experimentation, and research in specific areas.
Coming up with prompt ideas
I know I am going to need a lot of different prompts so I wanted to get started on a list early on, so as I thought of prompts I could note them down as well as any communication points I thought of for the prompt.I used a google sheet because I could access it from any way whilst still being able to organise the prompts and even sort them to make sure none are repeated.
I started by coming up with some categories that I could organise the cards by. There were lots of things I wanted on the cards to help users if they would be able to complete the prompt. The first draft included a lot of categories, with each category having multiple classifications. This was becoming very overwhelming for me, and therefore would be confusing to the user.To do this, I thought out loud my ideas to a peer and talked them through my process of narrowing it down. This allowed me to see if the categories were confusing to someone else in real time and also get pointers on how to get the list as small as possible.I was able to reduce the list drastically, having most things be listed as yes/no for the category and identified by symbols, which are far more user-friendly.This process seems to be redundant at this stage, but actually makes coming up with prompts much easier. I want the prompts to be easy and accessible but knowing I can expand into more resource intense and longer projects in the future meant I could put those prompts aside. It also means once I come to the design of the card, I know what I am going to be needing to design and what I need to put on the cards.
#ThinkBigARU Pitching Competition
I decided to enter the #ThinkBigARU Pitching competition because I am really passionate about my project and want it to be an actual product. The initial entry required a business proposal, proposal for funding and a 1-minute pitch video. I have done small pitches during my studies but nothing to this scale and especially not looking for funding.I started by creating the pitch video, and I have done something similar before. I did some research and found the key points to include in a pitch. I found I needed to present the gap in the market or problem, the target audience and the goals of the project. I also found that the script for a minute-long pitch is only 120–180 words, which is not very many, so I need to figure out how to write my idea in a clear and concise manner.I got some feedback on the pitch from my peers when asking for feedback on naming the project, and everyone understood what the project was. The feedback was to add more on my personal experience and example images. I plan to include my experience in the written part of the form as it would not fit into the 1-minute limit, and I don’t yet have mock-ups as I’m so early on in development.I storyboarded my video to give me a vision of what I wanted to show and what it should look like, which was very important to me in getting my message across correctly. Whilst creating the storyboard I decided I should change my approach slightly, rather than explaining what the product is I should show how it works. This would help with confusion when others are trying to understand the project but did involve adjusting the script.I initially wanted to animate the video using stop-motion and live action for the demonstration. However, the amount of time I could spend on production and not having a good set up made me change my approach. I instead animated the assets in Adobe Animate using a mix of handmade assets and digital ones made to look hand made.I then moved on to the written parts of the entry. This was far more difficult as I struggled to know where to start. As this is a pitch for a project as a business idea rather than just a creative project, I needed to include different details in comparison to the usual way I pitch ideas. Despite the struggles of explaining how my business would make money whilst still telling a story, I feel as though this was a really good skill to develop more in my future career.After getting some feedback, including on the written part of my pitch, I ended up changing the name of the project to Ticket to Connection to reflect the project better whilst giving the opportunity to no longer call the cards “cards.” I then checked over everything before submitting the form.After two weeks of waiting, I found out I had not made it through to the next round. This was disappointing, but it didn’t affect my motivation to keep moving forward with the project. Furthermore, the competition is open to graduates, and I will try to enter next year even if I get help with the project, as teams can enter as long as one member is an alumni.
Deciding on a name for this project was rather difficult. I knew I needed to decide on one sooner rather than later to stop whatever nickname I gave the project stuck as the name. However, I was incredibly indecisive, and it was the deadline for the #ThinkBigARU competition that forced me to actually make a decision.I started by brainstorming any related words and initial name ideas with the help of my peers and partner.I then pulled out names and wrote a list of names I liked. I narrowed down the list using my script for my pitching video, reading through it over and over, each time using a different name. This process also allowed me to practice reading my pitch. This allowed me to get down to just 3 names; Creative Connections, Tickets to Connection and Ticket to Creative Connections (a combination of my 2 favourites).I then asked a few of my peers if they had a preference for either name, or any other suggestions I should consider. It was a mixed response with some liking creative connections to other art with a distance, some thought a more sophisticated name meant whilst others suggested it be more catchy. This actually resulted in making it harder to choose.At first, I went with Creative Connections, as it seemed to well represent the project and not create assumptions around specific target audiences or limitations on what the product could be used for.During the process of entering my project into the competition, I changed the name to Tickets to Connection. Initially I didn't like the name because I felt it implied the need to travel, or the reason for distance is something you can choose to travel across to visit for example. However, my perspective shifted by starting to call the cards tickets, and focusing on the journey the users take using the prompts to become more connected, they are their tickets to connection.
Looking at other cards
For inspiration for my cards I decided to look at Trading Card Games (TCG) and Tarot cards, these were often bigger or contained more information than standard trading cards.Looking at TCG cards, I found that most cards are standard 63mm by 88mm which allows for enough space to include all the necessary text whilst still being readable. Smaller Japanese sized cards like Yu-Gi-Oh tend to be harder to read due to the lack of space, which for my project would make it not very accessible for users. The standard size for tarot cards is 70mm by 120mm, giving more space than the standard card. This space could be more useful, but overall would more likely be impractical. I want the cards to be convenient for the users by not taking up much space and be easy to store or carry around. There are many options to store standard TCG cards, but if I went with tarot cards, users would be forced to use the original packaging. Although I want the original packaging to be high quality and have added value, some users may just want to carry around a small selection of the cards.Some TCGs have full art cards, which can often make reading the text on the card difficult. In TCGs this is less of an issue because the full art cards are often more for collectors and those who play with the cards know what they do already. For my project, the text needs to be easy to read, and a full artwork would not make sense in this use of a card.All TCGs and tarot cards have the same back design because you can’t know what they are before they are played or revealed. I think keeping the cards consistent in layout and basic design, but I think using colour or changing the design slightly to identify the theme pack a card is from, or other identifiers could be useful and convenient for users.
Daybreak, Guest Lecturer with Matteo Menapace
I went to a lecturer by Matteo Menapace talking about the board game called daybreak that he co-designed with Matt Leacock.Daybreak is a cooperative game where players must work together to stop climate change and reach net-zero on emissions.
Card Design
I was able to look at the different types of cards used in the game. Daybreak has 3 different sized cards, one that is a standard card size, one that is like a tarot card and small cards that are almost half the size of a standard card. Although my cards are initially going to be digital, I still have to keep in mind the future proofing of the design and physically printing them. What I learnt from these cards is that there is actually a fair amount of space even on a standard card, as I am mostly used to cards seeming quite cramped because of the often large amounts of text needed on a trading card. A large amount of space on these cards were taken up by an image, and there was still space for several other elements.The cards went through a couple of interactions to make sure the information displayed on the card was able to be understood by the players. Originally they had a lot of text and names, making it hard for players to remember what they are and quickly recognise. This is something I aim to achieve within my development and have already made progress towards, with reducing how my prompts are organised and the aim to use symbols to show a lot of things.
Game Name
The presentation also covered the naming of the game. It actually followed how the naming of Tickets to Connection went. I had different directions and themes the name could go. Furthermore, Matteo mentioned that to begin with the name chosen he didn’t like too much, but it grew on him, and he now thinks it fits the game well. This gives me some confidence that choosing a name doesn’t have to feel 100% perfect to begin with, as it probably will by the end of it.
The design of the cards, and the game as a whole had a very strong art style and aesthetic, with warm gradients, muted natural colours and soft edges.I want to make sure Tickets to Connection has a clear, consistent style so that the entire project is cohesive and has a solid brand. This will be important in marketing and advertising the product as everything will be visually related.
Figuring Out Colours
I began exploring colours during the process of deciding what I wanted on the cards and how I want to label aspects of the cards. Therefore, I began exploring larger colour palettes, picking out shades I liked from 6 colours. I then narrowed this down to 5 colours, given that most of the categories I wanted to label had 5 classifications.However, I soon cut down the way I was organising the prompts and decided that the more complex or resource intensive prompts would not be included in the base set. This led me to narrowing down to having only two main colours. I wanted to go with two complimentary colours so they had a strong contrast whilst still being able to work together. Red was an initial option as it represents love, warmth and excitement, but I felt the connotation with romantic love was too strong and that association could dominate the overall message of Tickets to Connection. I then decided on using orange as it has a strong link to fun, energy and happiness. Orange's complementary colour is blue, which makes for an excellent base colour having lots of usable and aesthetically pleasing shades but also represents trust, loyalty and adds a sense of calmness. Together, both colours balance each other out and represent both sides of Tickets to Connection; the fun creative parts and the trust and connection it helps build.
Pitching to Peers - 04/02/25
I pitched my project to my class. I used my pitch video from the Think Big competition and complemented it using my development blog.Peers then left me feedback on a Miro board, leaving comments on my project's strengths, challenges and opportunities for me to refer back to. The general feedback for strengths was that it's unique and that using art to be mindful, stay connected and hold on to physical feedback is a great idea.
Artistic Experimentation
I knew what my product was, my audience and the feel I wanted my brand to have. I knew I wanted it to feel creative, fun and welcoming, so I decided that exploring different materials and techniques I could potentially use within the branding and visual style of Tickets to Connection would be very useful at this stage.I had some fun with some paint, creating different brush strokes with close representations of my brand colours.
5. Making Progress
Building a Brand Strategy
I was struggling as to where to start on the visual identity of the Tickets to Connection branding. I decided to research other designers' processes for making a whole brand, as design projects I’ve worked on before have always had an existing brand and guidelines I’ve had to work with. I found that designers often help clients build brand strategies or look at the current brand strategy before designing branding for a brand.I had heard the phrase brand strategy before, but assumed it was far more “businessy,” looking at things within the business concerning gaining more profit and growing. When actually it’s more about defining what the brand's personality is, why they exist and what they want to do.However, despite the large number of websites explaining what a brand strategy is, even listing templates, it's still difficult to define what a brand strategy is, and even more difficult to find example documents from existing companies. Instead, I ended up looking at many different templates at pulling parts from each that I felt were the most applicable.
Create a Brand Strategy - Linkedin Learning
To further help my understanding of a brand strategy, I took a Linkedin Learning Course on it. This was actually helpful because it gave examples of each part, although it was still difficult to figure out how to create it for a digital product with no direct competitors.
When working on my submissions for #ThinkBigARU I started thinking about a logo, knowing this is a key identifier of a brand. As this had a deadline it caused a bit of panic and I jumped straight into digital designs, fully aware this is not the best practice both from my education and my experience.I used a C, standing for connection from the name, to make half a heart and used the brand colours. I do not like this design, and at the time I also couldn’t think of anything else to make or even ways to improve this design. I quickly came to terms with the fact that this method of jumping straight to trying to get a final design was not going to save time and would likely result in a lower quality logo that I was not happy with. This wasted time, not saved it.I changed paths and decided to come up with as many logo ideas as fast as I could, even if I thought they would be terrible. This method is effective because it gets all the ideas out on paper, and I can actually see what I could work with. After a while there were a couple of designs I felt could work, they just needed to be refined, so I flipped over the page and started making different variations. But none of these still felt like the one, they didn’t have the right theme or felt too clunky to be a logo.Going back to the sheet of logos, the logo of the tickets linked together like the link symbol felt like it had potential, even at the time of the sketch I had made notes around it. I then pulled together some images as reference for the shapes of tickets and the link icon itself to help as inspiration.I then created a very simple vector version of the logo, which then gave me the opportunity to make many interactions and refinements. During some experimentation with some paint, I had made some paint strokes which I wanted to implement into the logo to infuse it with the creative element of the project. I actually have a variety of vector brushes so I tested out all of those, adjusting them to get the exact taper I wanted.I also created a compact version of the logo with the name inside the tickets. Having a logo that can be used in a variety of situations is incredibly important as it allows the branding to be versatile, adapting to its location to be practical and look good.
Being able to develop and host the actual website is still a way off but getting feedback and prompt suggestions at this stage is very important. So I created a website that gives an overview of the project and a place for people to provide feedback.I also created a page for the project on Instagram to gain interest in the project and another place for people to interact and leave feedback.
I initially had a form on the website, but that was basically just a template for an email that's sent to an email address added to the website and that meant I would have the email address of those who submitted the feedback, which I didn’t like the idea of. So instead I made a Google form, this way I could ask specific questions to get feedback on.Because I know there are multiple links I made a Linktree, it's basic and not fancy looking because I don't want to pay a subscription for it, but it works and that's the most important part.
UX and UI Research
Overview
User experience (UX) and user interface (UI) design are a fundamental part of software (and often physical product) design that is intended to be used by people. The two work together to create usable applications and allow users to visually interact with software instead of code based interfaces for all digital interactions.UX design is the process of making sure a product is easy to use and allows users to complete the intended task. UX design is user-centred, focusing on their journey using the product to make sure there are minimal points of frustration for the user, that it is easy to problem-solve issues and that the user has a positive experience.The user interface is the visuals that are then built on top of the UX framework. The UI is the visual interface users use to interact with a product. The design includes graphic elements, colours, typefaces and any other aesthetics of the design. The UI can still aid the experience; typefaces can be important in making things easy to read, colours can help with identification and good icons can minimise the use of words. UI is important within digital products because it allows physical people to interact with a digital product in a visual and intuitive manner.
Golden Rules of UI Design
In 1987, Ben Scheider, created a list of 8 rules of interface design with his research about Human Computer Interaction. These rules are not a complete list and since 1987 there have been expansions and revisions, but they are still a good reference point.Strive For consistency
Features and visuals should look the same throughout. For example colours, typefaces and icons should remain consistent throughout. The steps needed to complete an action or tasks should also remain the same, or similar, every time.Enable frequent users to use shortcut
Where possible allow for proficient users to skip to exactly where they need to go whilst keeping the instructions and directions in-place for new users.Offer informative feedback
Provide feedback that reflects the action completed, showing whether it was a success or failure. Examples include highlighting the box text box a user has clicked, indicating missed fields or marking an item they have selected with a symbol. This allows the user to visually see what they are doing and not second-guess if what they clicked worked.Design dialogues to yield closure
Organise actions or tasks into a manner that is logical to the user and leads to an end goal, e.g. have users select what they want to buy before being asked to input their card details. If necessary, divide the tasks up into groups, so users feel a sense of accomplishment when completing a certain section. Provide clear confirmation that an action has been successful and provide the next steps to allow users to move on.Prevent errors
Try to minimise the amount of errors a user could run into and make it clear how to fix an error if one does occur. An example would be if a user needs to input a phone number, don’t allow letters to be typed into the box, or if they can be, show a message stating the requirements if letters are detected in the box and do not let the process continue until a valid phone number is entered.Permit easy reversal of actions
Actions a user makes needs to be reversible wherever possible. This allows them to fix mistakes, change their minds or explore without consequence.Keep users in control
The users want to feel as though they are in control and the interface should respond to their actions the way they want it to. This means not changing where a button leads or unclear labelling. This also means that they should be given a choice where possible, one being a “yes” and one being a “no.”Reduce short-term memory load
When necessary carry as much information across pages as possible. The user shouldn’t need to remember information given to them on one page to input on another. Designs should also limit scrolling where possible to reduce having to move up and down a page to remember what you needed to do/input.
Afforadance
Affordance is how well an object implies how it should or can be used, without the user having to be told instructions. This makes interacting with things easier and quicker as it relies on visual cues. There are several types of affordance. Some are more obvious than others.In graphical user interface design, affordance often relies on skeuomorphic design. Skeuomorphic design, also part of metaphorical affordance, is when a digital interface reflects its real life counterpart and was a big part in helping people become accustomed to digital interfaces. Today it can be easy to over use it, with many people knowing the purpose of certain icons or features, for example the 3 horizontal lines means a menu. However, it still has its place as we have become accustomed to these designs such as computer folders looking like actual files or making things easier to find such as looking for a magnifying glass to find where to zoom in. I feel this will be important in creating my website and app, as it is not aimed at tech-savvy people. I will keep to modern usage, inline with other platforms and only where necessary but keep users' experience in mind and what would make it easier for them.
Open Learn
I took an Open Learn course to get an overview of all areas of interactive design.
I didn’t know where to begin when it came to the app and website for Tickets to Connection, so I started out by making a list of pages and features that are needed for the user to get the cards and use them.The next step was to convert this list into a flowchart of how a user would navigate through the pages. The navigation bar (shown in colour) will be on every page, with the bar changing slightly for the “Your Journey” area of the website. The flow chart doesn’t show every possible navigation path, as stated before, every page can lead to the pages linked in the navigation bar, but it was a way to make sure no pages or features required a long journey to reach them.
Choosing Software for Mock-Ups
I needed to decide what software I was going to create the mock-ups for Ticket to Connection in. I have experience using a piece of software called Axure before, but that is expensive if you do not have an education licence and I want Ticket to Connection to go from a project to a business beyond graduation. It does have all the tools I need, including a way to test a mobile app on a phone.I also currently have access to Adobe XD but again, once my student licence runs out I will not be able to access my files as they save to the cloud, and I am not going to pay for a Creative Cloud licence. Adobe is also currently not updating XD beyond minor bug and security fixes, and might end up phasing out the product after merging with Figma.I started by looking for free or low-cost options that would be able to make high quality mock-ups. This would be the best option as it would make the early stages of building a start-up much easier.
Figma is the first one I looked at because it does have a free option and I had heard about it a lot. Figma can be used in the browser but also has a desktop app that can be downloaded, so I have the choice of working on any device in the browser or on the more powerful desktop app. The UI looks similar to XD, and it has most, if not all, the same features and tools. Figma also has an app that allows for the testing of prototypes on mobile devices, which will be great in testing the app. The problem is that the free version is limited to 3 files which might prove hard to manage when I need a low and high fidelity mock-up of both an app and website, but there is likely a possible workaround.I then looked at an open-source piece of software called Pen pot, which looked similar to Figma except much less overwhelming. I was able to figure out how to make a board and set up a button to link between two boards within seconds. The main issue I can see is that there isn’t a native app to be able to test the designs on mobile. It is possible to share a link and test web pages on any device, just not the app design.The last piece of software I looked at was Framer, another browser based application. It became clear almost instantly that Framer was just a website builder and not cut out for UX/UI design. I could not add unique elements, and I was incredibly limited on where I could place things. Framer felt like Canva but for website building.Due to it being open source, I did start creating my mock-up of the website in Penpot. However, I quickly realised I could not create the elements I needed to add to my design and I couldn’t have the different pages connect the way I wanted. So, I decided to switch to Azure as I knew this had all the elements I needed and I do get a free year with the software using my student ID. I will just need to export my file as a universal format once it is complete for future use.
Website Low fidelity mock-up
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Developing the Card Design
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Icon Design
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DBACE Application
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Finalising sets of prompts
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Designing the Website
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Desigining the app
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Testing
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6. Coming Together
Printing the card
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Making the packaging
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Finalising Website
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Product Photography
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Setting up Social Media
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Designing development Book
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Final Tests
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7. The Final Product
The cards and their packaging
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The website
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The final pitch
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Development Book
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8. The Showcase
Printing the stickers & business cards
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Setting Up
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9. Where To Next
Looking into Professional Printing
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Other Types of Cards
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Convert Branding to Apparel?
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Applying for Funding
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Reflective Log
Weeks 0: 20/12/24 - 05/01/25
I have begun thinking about what I want to do for a major project and have decided on a project I am passionate about.With being in a long distance relationship, I feel I would personally benefit from having a product that makes things to do on call much easier so I think others would too. I found that since coming up with this idea I’ve not been able to stop thinking about it and I really want to start working on it which tells me this is the project I should take on. Furthermore, I feel as though I can use a lot of different skills developing it.
Week 1: 06/01/25 -
This week I moved onto expanding my idea and exploring all the things I could possibly do as part of this project. I used a mind map so I could write down as many things as possible so I had all the potential paths in front of me.By doing this I started to further expand certain ideas as well as expanding who this project could be for. With all the possibilities I then defined my goals for the project. The minimum viable product is the core parts needed for it to be usable in any capacity and the minimum I expect to submit. This includes a base set of prompts with card design along with the concept and visual design of the app and website.So far I am pleased with the progress I am making with the project and am excited with the potential the project has and how beneficial it would be to people.
Week 2: 13/01/25 -
This week I started to look more in-depth at different areas of research to inspire different areas of the project. This was interesting as I got to explore different ways media had been used in communication. I really liked the way Dear Data used physical media in sending postcards to each other which is something I want to inspire elements of my project as I really like having physical media.I started to look at names for the project as well as colours for the project. Naming the project is difficult because I want it to be reflective of what the project is whilst remaining short and easy to remember. A lot of words associated with the project imply that the project is for romantic couples only which is something I want to avoid.For colours I was able to decide on a colour scheme which will be really useful going forward. The colours feel welcoming and fun without being overly bright and obnoxious. With the blue being slightly more desaturated it gives a sense of warmth to it which helps with the overall feel.As the project involves a large amount of art prompts, I started a spreadsheet to keep track of all the prompts I think of so I don't have to come up with them all at once. Using a spreadsheet made it easier because I could list the prompt as well as all the other things that need to go along with it whilst being organised.
This week was an overall productive week. The deadline of the #ThinkBigARU competition was a great motivation to make progress on the overall project and commit to certain decisions. Also getting feedback from various groups of peers was useful in ensuring my idea and plan was clear.A large part of my week was spent working on the pitch video. Changing from describing what my project is to showing how it works in the pitch video was a big turning point in how I explained my idea and also how I saw the project. It made it much easier to visualise the project as a final product that is functional over just a concept.Making the pitch video meant I had to start to commit to certain visual aspects of the project. I didn't want to commit to full branding right now but deciding on a name and some colours was a good step in that direction and important to the video. By narrowing how I was going to organise the cards, I could choose just colours that are more personal which I like given my personal connection to the project. However, I needed to just do more than use favourite colours, I needed to find colours that would actually work as a brand. I found trying to find workable shades of each colour rather interesting, a bit like a puzzle of trying to find colours that worked well together but stand out from each other without being too bright to look at.I found peer feedback to be very useful this week as it helped me decide on the name for the project. Choosing a name felt like such a big deal and I was really struggling with it as I knew I would be committing to the name and couldn’t change it, unless I remade the branding. In the end I went with the one that got the most positive feedback from peers as this gave me reassurance it was the right choice.The peer feedback also made it clear that the prompts and discussion points need to be meaningful to stand out from generic prompts. This has encouraged me to start looking at art therapy and mindful art prompts.
This week I submitted my pitch to the #ThinkBigARU competition. With this I had to explain my business idea in only 500 words which made me figure out how to clearly explain my idea to others which first meant it had to be clear to me.During this process of writing my business outline I ended up changing the name of the project from Creative Connections to Ticket to Connection. I feel this change was necessary and I am glad I made the change. Tickets to Connection links better to what the product does for its users, calling the cards tickets emphasises that they are going to go on a journey using art to connect. The name also feels like it has more potential with branding and being able to link together things with the language used. Furthermore, it clashes less with already existing products and projects.Outside of completing the pitch I feel as though I wasn’t very productive as the project didn’t make much progress. I feel like I need to put more effort into blocking out time to work on my project rather than working on little bits when I feel like it. This will also involve setting myself some false deadlines and getting someone to make me accountable for them.
Skills Audit
University Centre Peterborough
Year | Module | Skills Used | Outcomes | What I learned | What I Would Like to Learn |
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1 | Digital Animation | • Adobe Animate • Animation Basics •Timings •Lip sync • Keyframing • Storyboarding | • Lip sync to provided audio •Short walk cycle • Animated Logo • 2 minute animation using only found assets • A scene that portrays an emotion | • Basics of Adobe Animate and Digital Animation • Learn how to lip sync in Adobe Animate to a spoken piece of audio | • More in-depth skills related to animation specifically those that relate to the feel of animation rather than technical aspects of software. |
1 | Digital Asset Design | • Adobe Illustrator • Adobe Photoshop • Adobe After Effects • Affinity Publisher • Asset Design • Designing promotional material • Blender 3D • Brand Requirements | • Vector Logo • Vector App Icon • Sprite sheet of interface icons • Marketing Images • Full-page print advert • Advert banner suitable for web • 4 fully textured 3D game assets • Presentation for peer feedback • Critical Reflection | • Basics of Blender 3D • The requirements of using the app store and google play logos in advertisements | • More in-depth use of Blender 3D |
1 | Photography | • Adobe Photoshop • Affinity Photo • DSLR Camera • Photo Editing | • A series of 7 image related to a chosen theme. | • I learnt how to comfortably use the manual mode of my camera • Learnt composition and lighting within photography • I learnt the basics of editing RAW photo files in Photoshop. | • I want to get better at editing photos and establishes some sort of style within my editing. • Explore photography more and gain a more natural sense of composition •It would also be interesting to possibly do some more related to advertising especially with the focus on making it more creative and fun. |
1 | Critical Theory in Art and Design | • Essay Planning • Academic Writing • Academic Writing | • 600 word essay plan • 2,400 word essay | • How to structure an academix essay | N/A |
1 | Introduction to Creative Industries | • Debate Skills •Academic Writing • Working in Groups • Time management • Planning and scheduling amongst multiple people • Quick thinking when faces with unexpected debate outcome | • 500 Word Academic Paper to support debate •Debate done in pairs against another pair with at least 5 minutes of speaking per person • Portfolio showing professional development in the industry. | • How to structure a debate and how to take part in a debate. | • To be able to expand the persuasive words into non-academic non-written settings, such as being able to use it within advertising. |
1 | Website Design | • Microsoft Axure • Graphic design • UX design • UI design • Wireframing • Prototyping • Design for accessibility • Illustration • Following an art style • Procreate animation • Frame by frame animation | • A working (within client hosting limits) website for a children’s book with integrated learning resources. | • How to use the basic tools and functions within Axure. • How to create a wire frame for a website. • How to create and test a prototype of a website • How to use online tools and user testing to ensure a website UX and UI meet accessibility requirements. • The importance of good UX and UI design | • I would like to continue building the graphic design skills relating to web design to give me more transferable skills within the industry. |
2 | App Design | • Microsoft Axure • Graphic design • UX design • UI design • Wireframing • Prototyping • Brand Creation | • Mock-up app with some level of working features • Portfolio showing development | • How to use more advanced features of Axure • That app design is hard for me and that app UX design is not a career path I'm interested in. | • I would like to continue developing skills in building brands, such as colours, logos and related touch-points as this was the most interesting part of this module for me and I feel like it would be the most useful skills within my career. |
2 | Computer Games Design | • Team Work • Asset Design • Wireframing • Beat Chart • Level Design • Pitching | Working in a team: •Design a game with clear game concept and create concepts for 3 or more levels. •Pitch for game (as though pitching to a game company) • Game design document showing game development | • The basics surrounding the development of a game. • Understanding of player types and player retention. • Understanding of game design psychology such as positive and negative reinforcement. • What a beat chart for a game is and how to create and use one. | • I would like to develop skills in concept art in more depths and build upon my art skills as this is also important in other parts of the creative industry such as film and animation. |
2 | Critical Practices in Art & Design | • Essay Planning • Acadmeic Writing • Academic Referencing | • 3,000 word essay | N/A | N/A |
2 | Intergrated Advertising | • Team Work • Photography • Animation • Graphic Design • Adobe Suite • Affinity Suite | Intergrated Advertising campaign for a collaboration between Nene Park and Liv Bikes consisting of: • 10 Second Pre-roll ad • Social Media Ad • Pop-up Display Design All presented in a 45 minute pitch to representitives from Nene Park and Liv Bikes. | • What an integrated advertising campaign is and the different elements that make up a campaign. • The different types of advertising and the pros and cons of each method. • How to create and present a pitch to clients or higher-ups within a company. | • Despite being one of the most stressful modules I have ever worked on I really enjoyed the idea of making a creative advertising campaign that covered lots of areas. I would like to build more on the graphic design and idea generation skills surrounding advertising. |
2 | Professional Practices & Development | Work Placement: • Working with client • Photography • Social Media Content Creation Exhibition: • Team Work • Communication within and outside of the team • Idea geneeration and discussion • Exhibition planning • Networking and working with artists • Curating artwork • Working with media teams • Website managment • Dealing with and fixing unexpected issues | • 100 hours of work placement with blog to show completed work and skills gained. • Personal Website, branding and CV • Exhibition planned and hosted by the class with documentation of the journey to the exhibition. | • How to work with a team over a long period of time working a particular role with certain tasks to complete. • How to plan an event and run an event as part of a larger team. •How to run a small art exhibition. | • I want to improve and solidify my on personal brand. It is been constantly changing since long before I even started this module but I would like to start keeping it consistent and creating touch-point that would help me build my network such as getting my own business cards. |
Anglia Ruskin University
Year | Module | Skills Used | Outcomes | What I learned | What I Would Like to Learn |
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2 | Immersive Storytelling | • Eko Basics • Twine Basics • Use of 360 Cameras • Use of professional video and audio recording equiptment • Scriptwriting • Storyteling and narrative creation • Team work and collaboration • Working with actors • Video editing • Overview of the production process of a short films | • 3 Narratives using immersive storytelling software Shortfilm: • Storyboard •Story beats • Script • Production Schedule • 5-10 minute short film •Blog documenting production | • The process of creating a short film from idea to final product including which areas I enjoy working in most. • That I do not want to work directing a film or take leadership roles. | • I would like to gain better skills in using video and audio recording equipment. • Become more confident and efficient in editing video and audio to be able to create better higher quality edits whilst still completing the project within a reasonable time frame. |
2 | Graphics in Motion | • Adobe After Effects • Green Screen • Motion Tracking •3D Camera •Time Managment •Procreate digital art •Procreate digital animation •Creative thinking and problem solving •Frame by Frame animation | • 2 animation, one to a podcast segment one two music. • Blog showing development of skills and production | • How to motion track, use 3D camera and use key lighting to green screen in After Effects. • The development and production cycle of an animation. | • I really enjoyed using the 3D camera in After Effects and would like to do more work with that and really push the limits of what can be done with it. |
2 | Ruskin Module: Do I Matter | • Reflective thinking • Creating connections •Academic referencing | • 15 Slide Power Point discussing and aspect of myself, how it is reflected in media with quotes. | N/A | N/A |
2 | Critical Issues and Debates | • Academic Writing • Researching • Academic referencing •Backing up and argument • Reflective thinking | • 2,000 word essay • Visual Essay | • What a visual essay is. • That Frida Kahlo is a Bi Icon and that periods of history erase queer history. | N/A |
3 | Working in Creative Industries | • Report Writing • Time managment • Professional Communication • Graphic Design • 3D modelling • Animation • Planning and Visual planning | • 100 hours of industry related workplacment • 3600 Reflective Report on Placement • 2400 word diary of work placement | • Managing multiple projects and tasks at the same time. • Self-motivation to complete work and tasks in a timely manner • Exploring software not designed for art for art and education. | • Better understand how to set personal goals and deadlines if client deadline is not clear. • How to connect and work with clients who share the same values as myself. |
Experience: Jobs & Exhibitions
Project Name/Job Role | Skills Used | Outcomes | What I learned | What I Would Like to Learn | |
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Exhibition | Exhibiting Photogrpaher, Photography and Art Exhibition at Shuttleworth | • Photography with DSLR camera • Composition • Colour theory • Editing RAW files • Exporting photos | A selection of photos taken of the Shuttleworth Museum and Gardens displayed at an exhibition at Shuttleworth. | How to edit a series of photos to professional quality in a consistent style and ready for print. | To develop a more stable style within my photography and editing which will make my work more memorable and engaging. |
Work | Creative Producer, The Fitzwilliam Museum | • Communication • Idea generation • Creative thinking • Analysing artwork • Event Organisation • Event photography • Working events • Completing research questions • Working with a museum | Plan an event surrounding the Venus & Mars Botticelli painting being in Cambridge that encourages young people to be interested in art and encourage anyone to interact with the museum. Take part in research chats for a PhD student who is working with the museum to research of people interact with museums. | I learnt about the different roles working in a museum or working with important artwork and all the work that’s goes into restoration, conservation and curating artwork. I learnt about different ways to think about or explore a painting. I had some insight into event planning with a large group of young people from different backgrounds. | Explore more about implementing other areas of art into the art gallery experience and how to make it more interactive and immersive. |
Exhibition | Get the Gossip, The Fitzwilliam Museum | • Photography • Helping Visitors to the event | Photographs of visitors experiencing and enjoying the event and exhibition. | How to take photos of people naturally enjoying the exhibit whilst also respecting ther privacy. How an event for an exhibition is run and the roles involved in the day. | I want to be a part of organising and running similar exhibition events in the future and learn about the more behind the scenes roles when it comes to moving and setting up famous artworks. |
Work | Graphic Designer, ARU Employability Team | • Professional Communication • Microsoft teams • Illustration • Design process • Comprehension of brief and assigned tasks • Teamwork | Posters, web banners and website tiles to be used by the Employability team for the Elevate your Future campaign. | I learnt how to work on creating a cohesive style with another artist working a different role (animator) to produce final products that work effectively together as the same campaign. | I would like to further develop my skills of working in professional environments such as meeting deadlines, managing my own time and working with little to no supervision as well as receiving and taking on feedback to meet the clients needs. |
Work | Digital Artist and Animator work Placement, NA/Films | • Creative thinking and idea generation • Communication • Time Management • Concept art • Digital Art • Blender 3D • Multitasking | Involvement in an Instillation for Natural England. An animation of a horse walking conveyed by footprints for Raby Castle. A 3D recreation of a Bronze Age settlement in Minecraft for Must Farm | Being able to effectively manage by time to be able to work on multiple projects at once. Ability to complete task efficiently and keep myself on track. | I would like to improve more on my time management and keeping myself on track. I was not given very strict deadlines which made it easy to just keep pushing off the work. |
Work | Sports Communication Officer (Graphic Designer), Team ARU | • Designing social media posts • Graphic Design • Social media scheduling (Hootsuite) • Caption writing • Professional Communication • Photography • Photo editing • Affinity Suite • Canva • Microsoft Team • Microsoft forms • Managing multiple tasks | Designing social media and printed advertisment for Team ARU about the sports teams. |
Project Sidequests
What's a project sidequest and why do I have them?
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